Game Scene: Progress 5
Game Scene Progress 5:
I made some more progress on my gun for our game scene. This week I got the high poly gun fully UVed and Color IDed. I wanted to start the texturing process for this gun but I recently got sick so I haven't had as much time as I would like to work on it. However, with the way I have scheduled my time out thus far I still have plenty of time to get it fully textured.
To start out with UVing the high poly model was much harder than I anticipated. I added many intricate details to the gun which made UVing take longer than I expected. UVing the pieces didn't give me too much trouble it was just time consuming.
Something that helped this process is that I UVed the base gun earlier so I didn't have to re-UV everything at this stage. Although this did save me some time, I did have to go back to some already UVed pieces and re-UV them because I added different deformations, extrusions, etc. to the high poly model.
High Poly UV Map Layout |
Above is my UV map layout which I'm not completely satisfied with because some of the pieces are lower resolution than I would like. I didn't really now how to fix this issue besides having less pieces on my gun so I could make them a higher resolution.
Something to consider is that most of these pieces are small and don't need a ton of resolution to achieve the look I'm going for. They also won't have really intricate detail so it should be fine.
High Poly Color ID |
I also prepped for texturing the gun by Color IDing it. This will help considerably in the texturing phase because I can use the Color ID mask within Substance Painter to texture multiple things at a time.
I wish I could have got a little bit further than I did this week but I still have a good amount of time to get the high poly gun textured. Thankfully when I planned my schedule out, I made sure to leave some extra time. Within the next week I plan on getting the high poly gun fully textured. I think texturing the high poly gun is going to be a ton of fun!
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