Tower for Mobile
Tower for Mobile
In this assignment we were required to make a tower for a top down mobile game. Our Tri-count needed to be under 600 tris for our low poly. We also had to make a high poly to bake onto our low poly to add more detail. Lastly we textured it in Substance Painter and exported it into Unity.
We were given a set of towers to use as reference:
Wire Frames of my high and low poly tower |
The project overall went pretty smooth, but I ran into one issue that I had a lot of trouble with. In this assignment we were supposed to bake pretty much all of our maps into the object, not only to achieve a more stylized look but also to improve efficiency in engine. During this I had an issue of my normal map not coming out as much as I would have liked.
Screenshot from Substance Painter |
As you can see I didn't get a lot of the detail of the stones coming out of the tower as much as I would have liked. I tried messing with my level tools and adjusting different parts of my baked maps such as Curvature, World Space Position, Etc. but I couldn't find anything to really make the stones come out. The only solution I had that worked was actually putting the normal map in a separate map like usual but that wasn't the point of the assignment since it's supposed to be efficient for mobile.
Base Color, Curvature, Normal and Ambient Occlusion Maps |
Another issue that I ran into was I initially had the arrowhead and spikes as an iron material but quickly realized that I had to change them in Unity because we weren't using PBR in this project. So the arrowhead and the spikes looked white in Unity because we didn't use metal/roughness maps. So I swapped those to a different material and it worked great.
Screenshot from inside Unity |
Here is my tower duplicated from inside Unity. As I said earlier the stones didn't come out as much as I would like but overall I think the tower came out really well. Also considering that the model is made for mobile users most likely wouldn't see the stones anyway. I think I managed to accomplish a more stylized and an overall nice looking tower which is what I was hoping for.
Finally here is my overall product in Sketchfab. I was happy to see what I could achieve with a low tri-count and one 1024x1024 map!
Comments
Post a Comment